banner



How To Repair Copper Axe Sevtech

# Configuration file

####################
# accomplishment properties
####################

"achievement properties" {
B:AchievementsEnabled=truthful
}

####################
# battlegear
####################

battlegear {
B:"Are Hatches besides weapons"=true
B:"Can Cleavers have shields"=true
}

####################
# cake
####################

block {
I:"Air Tank"=3246
I:"Birch Barricade"=1483
I:"Claret Channel"=3189
I:"Casting Channel"=3249
I:"Clear Drinking glass"=3223
I:"Clear Stained Drinking glass"=3225
I:"Clear Stained Glass Pane"=3229
I:"Congealed Slime"=3237
I:"Crafting Slab"=3243
I:"Crafting Station"=3233
I:"Drying Rack"=3227
I:"Essence Extractor"=3234
I:"Furnace Slab"=3192
I:"Drinking glass Pane"=3228
I:"Glue Block"=3219
I:"Mucilage Fluid Block"=3220
I:"Held Item Block"=1472
I:"Jungle Barricade"=1487
I:Landmine=1470
I:"Lava Tank"=1473
I:"Liquid Blue Slime"=3235
I:"Liquid Moo-cow"=3217
I:"Meat Cake"=3242
I:"Metal Storage"=1478
I:"Molten Aluminum"=3205
I:"Molten Aluminum Contumely"=3209
I:"Molten Alumite"=3211
I:"Molten Ardite"=3207
I:"Molten Bronze"=3208
I:"Molten Cobalt"=3206
I:"Molten Copper"=3203
I:"Molten Electrum"=3200
I:"Molten Emerald"=3216
I:"Molten Ender"=3218
I:"Molten Glass"=3214
I:"Molten Aureate"=3202
I:"Molten Invar"=3199
I:"Molten Iron"=3201
I:"Molten Lead"=3196
I:"Molten Manyullyn"=3210
I:"Molten Nickel"=3197
I:"Molten Obsidian"=3212
I:"Molten Platinum"=3198
I:"Molten Silver"=3195
I:"Molten Steel"=3213
I:"Molten Stone"=3215
I:"Molten Tin"=3204
I:"Multi Brick"=1481
I:"Multi Brick Fancy"=1467
I:"Under Lava Tank"=3186
I:"Nether Seared Block"=3188
I:"Nether Smeltery"=3187
I:"Oak Battlement"=1469
I:"Ore Berry One"=1485
I:"Ore Drupe Two"=1486
I:"Ores Gravel"=1488
I:"Ores Slag"=1475
I:punji=3232
I:"Redstone Machines"=3226
I:SDX=3247
I:"Seared Slab"=3230
I:"Seared Tabular array"=1477
I:"Slime Channel"=3190
I:"Slime Grass"=3238
I:"Slime Grass Leaves"=3240
I:"Slime Pad"=3191
I:"Slime Tall Grass"=3239
I:"Slime Tree Sapling"=3241
I:Smeltery=1474
I:"Special Soil"=1476
I:"Speed Block"=1489
I:"Speed Slab"=3231
I:"Bandbox Barricade"=1482
I:"Stained Drinking glass"=3224
I:"Stone Ladder"=1479
I:"Stone Torch"=1484
I:"Tool Forge"=1468
I:"Wood Tool Station"=1471
I:"Wooden Rail"=3250
I:"Wool Slab 1"=3244
I:"Wool Slab two"=3245
}

####################
# difficulty changes
####################

"difficulty changes" {
B:"Allow creation of endstone"=true
B:"Craft Stencil Tables"=true
B:"Craft metals with Woods Patterns"=false
B:"Arts and crafts vanilla metal blocks"=truthful
B:"Deny creation of non-metallic mattocks"=true
B:"Enable Car-Smelt and Fortune interaction"=true
B:"Enable mod blue slime tools"=true
B:"Enable modern os tools"=truthful
B:"Enable mod cactus tools"=truthful
B:"Enable mod flint tools"=true
B:"Enable modern netherrack tools"=truthful
B:"Enable mod paper tools"=true
B:"Enable mod slime tools"=true
B:"Enable mod stone tools"=true
B:"Enable modernistic wooden tools"=true
B:"Go along hunger on death"=truthful
B:"Continue levels on death"=true
B:"Lower bronze output to 2 ingots"=simulated
B:"Modifiers increment Mining Level"=true
B:"Remove Vanilla Tool Effectiveness"=false
B:"Remove Vanilla Tool Recipes"=imitation
B:"Spawn beginner book"=true
}

####################
# dimblacklist
####################

dimblacklist {
# True: slime islands wont generate in any ages other than overworld(if enabled); Fake: will generate in all non-blackisted ages
B:GenerateSlimeIslandInDim0Only=true

# Add dimension ID's to preclude slime islands from generating in them
I:SlimeIslandDimBlacklist <
>

# Generate slime islands in flat worlds
B:genIslandsFlat=fake

# True: slime islands generate in overworld; False they do not generate
B:slimeIslGenDim0=truthful
}

####################
# drawbridge
####################

drawbridge {
# Add block or item IDs that should non be placed from the drawbridge
I:"Drawbridge Blacklist" <
>
}

####################
# environment checks
####################

"environment checks" {
# Alter env cheque warnings to reverberate that this is a modpack.
B:IsModpack=false
}

####################
# equipables
####################

equipables {
B:Exo-Armor-Craftable=simulated
I:Exo-Boots=14119
I:Exo-Chestpiece=14117
I:Exo-Goggles=14116
I:Exo-Legs=14118
I:Gloves=14111
I:"Eye Canister"=14105
I:Knapsack=14112
I:"Wooden Boots"=14110
I:"Wooden Chestplate"=14108
I:"Wooden Helmet"=14106
I:"Wooden Pants"=14109
}

####################
# experimental
####################

experimental {
B:"Allow horses to be melted down for glue"=true
B:"Items can be thrown into smelteries"=true

# Alert: Very buggy
B:"Employ new adaptive Smeltery code"=fake
}

####################
# full general
####################

full general {
I:"Body of water level"=64
}

####################
# logging
####################

logging {
B:"Disable tool build messages"=false
}

####################
# looks
####################

looks {
# 0 = disabled, one = enabled, 2 = enabled + ignore stained glass meta
B:"Connected Textures Enabled"=true
}

####################
# patterns and misc
####################

"patterns and misc" {
I:"Armor Pattern"=14025
I:"Blank Patterns"=14019
I:Buckets=14101
I:"Creative Modifier Item"=14120
I:"Essence Crystal"=14114
I:"Aureate Caput"=14113
I:Jerky=14115
I:"Jeweled Apple"=14107
I:Materials=14020
I:"Metallic Blueprint"=14024
I:"Ore Chunks"=14104
I:"Strange Nutrient"=14103
I:"Tinker'due south Manual"=14018
I:"Title Icon"=14102
I:"Tool Rod"=14021
I:"Tool Shard"=14022
I:"Wood Pattern"=14023
}

####################
# smeltery output modification
####################

"smeltery output modification" {
# Number of ingots returned from smelting Aluminum Brass in the smeltery
I:"Aluminum Brass ingot return"=four

# Number of ingots returned from smelting Alumite in the smeltery
I:"Alumite ingot return"=3

# Number of ingots returned from smelting Bronze in the smeltery
I:"Bronze ingot return"=4

# Number of ingots returned from smelting ores in the smeltery
I:"Ingots per ore"=ii

# Number of ingots returned from smelting Manyullyn in the smeltery
I:"Manyullyn ingot render"=2

# Number of ingots returned from smelting Grunter Iron in the smeltery
I:"Pig Iron ingot return"=1
}

####################
# superfun
####################

superfun {
B:"All the world is Superfun"=false
B:Enable-TCon-Capes=truthful
}

####################
# tool parts
####################

"tool parts" {
I:Arrowhead=14049
I:"Axe Head"=14028
I:Bowstring=14048
I:"Chisel Head"=14039
I:Crossbar=14033
I:"Excavator Caput"=14045
I:Fletching=14050
I:"Frypan Head"=14035
I:"Full Guard"=14047
I:"Hammer Head"=14046
I:"Hoe Caput"=14029
I:"Pocketknife Blade"=14038
I:"Large Guard"=14031
I:"Large Plate"=14044
I:"Large Sword Blade"=14043
I:"Lumber Axe Caput"=14037
I:"Medium Baby-sit"=14032
I:"Pickaxe Head"=14026
I:"Scythe Head"=14040
I:"Shovel Head"=14027
I:"Sign Head"=14036
I:"Sword Bract"=14030
I:"Tool Binding"=14034
I:"Tough Binding"=14041
I:"Tough Rod"=14042
}

####################
# tools
####################

tools {
I:Pointer=14073
I:Axe=14053
I:Battleaxe=14071
I:Battlesign=14059
I:Broadsword=14055
I:Chisel=14066
I:Cleaver=14068
I:Cutlass=14072
I:Dagger=14065
I:Excavator=14069
I:"Frying Pan"=14058
I:Hammer=14070
I:Hoe=31691
I:Longbow=14062
I:Longsword=14056
I:"Lumber Axe"=14061
I:Mattock=14060
I:pickaxe=14051
I:"Potion Launcher"=14064
I:Rapier=14057
I:Scythe=14067
I:Shortbow=14063
I:Shovel=14052
}

####################
# ultra hardcore changes
####################

"ultra hardcore changes" {
# Gives all tier 1 patterns when design breast is placed
B:"Add Patterns to Blueprint Chests"=false
B:"Add World Edge"=imitation

# Makes recipes for gilt apples, carrots, and melon potions more expensive
B:"Alter Crafting Recipes"=false
B:"Modify Ghast drops to Gilded Ingots"=imitation
B:"Necrotic modifier only heals on hostile mob kills"=truthful
B:"Passive Health Regen"=true
B:"Players drop heads on death"=truthful
I:"Earth Edge Radius"=1000
}

####################
# worldgen
####################

worldgen {
I:"Aluminum Bush Density"=2
I:"Aluminum Bush Max Y"=sixty
I:"Aluminum Bush Min Y"=0
I:"Aluminum Bush Rarity"=2
I:"Aluminum Surface Rarity"=50
I:"Aluminum Hugger-mugger Density"=3
I:"Aluminum Underground Max Y"=64
I:"Aluminum Underground Min Y"=0
I:"Cobalt Surface Rarity"=2000
I:"Copper Bush Density"=2
I:"Copper Bush Max Y"=sixty
I:"Copper Bush Min Y"=20
I:"Copper Bush-league Rarity"=3

# Rarity: 1/num to generate in chunk
I:"Copper Surface Rarity"=100

# Density: Chances per chunk
I:"Copper Underground Density"=2
I:"Copper Underground Max Y"=60
I:"Copper Underground Min Y"=20
I:"Essence Bush-league Rarity"=6
I:"Gold Bush Density"=ane
I:"Gold Bush Rarity"=8
I:"Gold Surface Rarity"=900
I:"Iron Bush Density"=1
I:"Iron Bush-league Rarity"=five
I:"Iron Surface Rarity"=400
I:"Nether Ores Density"=8
I:"Silverish Bush Density"=1
I:"Slime Island Rarity"=1450
I:"Tin Bush Density"=2
I:"Tin Bush Max Y"=xl
I:"Tin Bush Min Y"=0
I:"Tin Bush Rarity"=3
I:"Can Surface Rarity"=100
I:"Tin Underground Density"=two
I:"Tin Clandestine Max Y"=40
I:"Tin Underground Min Y"=0
}

####################
# worldgen disabler
####################

"worldgen disabler" {
B:"Add together Hamlet Generation"=truthful
B:"Generate Aluminum"=true
B:"Generate Aluminum Bushes"=true
B:"Generate Cobalt and Ardite"=true
B:"Generate Copper"=false
B:"Generate Copper Bushes"=true
B:"Generate Essence Bushes"=true
B:"Generate Gold Bushes"=truthful
B:"Generate Iron Bushes"=truthful
B:"Generate Surface Aluminum"=truthful
B:"Generate Surface Copper"=true
B:"Generate Surface Aureate"=false
B:"Generate Surface Iron"=faux
B:"Generate Surface Tin can"=false
B:"Generate Tin can"=false
B:"Generate Tin Bushes"=true
}

Source: https://forum.feed-the-beast.com/threads/cannot-repair-bronze-pickaxe.53034/

Posted by: hurstfeeinesell.blogspot.com

0 Response to "How To Repair Copper Axe Sevtech"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel